![]() Defeat enough enemies, and the exit door to the next level can be opened with a key. So you have to figure out how to properly get similar enemies and such group together in order to form a chain, allowing you to take out many at once (trading blows along the way), all while adjusting for the possibility of more stuff falling on you even faster along the way. While all of these elements move slowly while Shovel Knight stands still, space by space, they notably speed up when you move him around. ![]() Each level takes place on a rectangular grid that you move Shovel Knight around in in four different directions, all while different enemies, blocks, potions, chests and more drop down from the top of the screen. Mastering the gameplay isn’t that tricky, though. Of course, the dungeon has a series of enemy-filled areas to traverse on the way to the Pocket Dungeon Master, including the other Knights that wouldn’t mind a chance to defeat Shovel Knight in battle, so that sort of makes things trickier. It turns out that the other Knights have been sucked in as well, and the prodigious Puzzle Knight has built up a camp to help everyone out and eventually find a way to escape, with the apparent solution being to find and defeat the Pocket Dungeon Master. Shovel Knight Pocket Dungeon has a simple story to go along with a seemingly simple game: one day, our titular hero stumbles across a mysterious cube of some kind, which promptly sucks them into the Pocket Dungeon. But why settle for one genre when you can have both? Yes, Yacht Club has teamed up with VINE for Shovel Knight Pocket Dunegon, a roguelike dungeon crawler/puzzle game hybrid. So it makes sense that Yacht Club Games would spin off Shovel Knight and its memorable universe and characters off into one of the games. The end success should game something that creates a highly-engaging gameplay loop that can easily keep players addicted for hours. Or rather, a foundation of simple gameplay mechanics with several unique twists, attractive style, unique worlds, etc, built on top of it. Get ready to delve into Shovel Knight Pocket Dungeon this winter! a weird way, the best puzzle games and the best roguelike games have one notable feature in common: simplicity. Stay tuned for more details and gameplay in the meantime.Īfter 3 years of work and many late nights perfecting every pixel, we're thrilled to announce that our puzzle-action adventure that we've developed alongside has finally completed development!✨ Shovel Knight: Pocket Dungeon is coming to Nintendo Switch, PS4 and PC. There’s also a competitive mode for players to square off against each other. Along with 10 playable characters, there are both classic and new bosses that await the player. Chaining together combos will eliminate foes and you’ll receive artifacts that can help along the way. Some may be enemies while others can provide resources. A release date should be announced in the coming days.ĭeveloped alongside Vine, Shovel Knight: Pocket Dungeon pits the iconic Shovel Knight against tons of different blocks in procedurally generated rooms. In a recent tweet, it confirmed that the puzzle action title had finally completed development after three years. Though Yacht Club Games’ Shovel Knight Dig was delayed to 2022, it confirmed that Shovel Knight: Pocket Dungeon was still on track for this Winter.
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